✦ ✦ ✦

A Vale Beyond

The AnimaPlanet Setting & The Yarr System

A pen-and-paper RPG set in a world torn from Earth by cosmic catastrophe — where magic follows elemental law, civilizations span three ages of history, and every object gains a soul through use.

Playtest Edition — Coming 2026

The World of Vale

Billions of years ago, the Great Calamity tore a continent from Earth and cast it into a space between physical reality and myth. That continent became Vale — home to thirteen playable races, from the psychically-gifted Annu to the great-ape Pongo to the anthropomorphic Wuji.

The primary setting is the O’Pinne Sea — a chain of 21 island nations connected by trade, piracy, and ships that sail, swim, and fly. Beneath the waves, the Nommu’Ea maintain xenophobic underwater kingdoms with grown-coral cities and war-trained sea monsters. Above, fourteen factions vie for power across six distinct world zones, from tropical archipelagos to frozen tundra.

The Anima System

The signature mechanic: every object in Vale accrues a soul through sustained use. A sword carried through a hundred battles develops a personality. A ship sailed for years becomes a member of the crew. Your weapon levels up with you. Your cooking pan might become the most powerful artifact at the table.

By the Numbers

13+
Playable Races
82
Job Paths
176+
Creatures
210
Spells
21
Island Nations
9
Magic Schools

What’s Inside

— ◆ —
Quickstart Guide Available

Core rules, four pregenerated characters, and an introductory adventure.
Everything you need for your first session.

Download the Quickstart (PDF)

About the Project

A Vale Beyond began life around 1997 as Concord — a stripped-down RPG designed with a couple of six-sided dice and three stats to let a group of friends escape their suburban surroundings. What started as five points on a character sheet grew into a complete transmedia universe: an original percentile system, seven volumes of worldbuilding, a bestiary, four novels, comic arcs, and a video game in active development.

The core rulebook is currently in print draft v1.4 — 8,800+ paragraphs, 377 tables, and 80 art placeholders awaiting illustration in a style between the Book of Kells and Darwin’s On the Origin of Species.

Created by Ken Bewley • Project AnimaPlanet • Est. ~1997

Get in Touch

Publishers, collaborators, playtesters, and fellow worldbuilders welcome.

contact@avalebeyond.com